<i>The Coming World</i> Game Club
Game Club is part of the exhibition The Coming World: Ecology as the New Politics 2030–2100. An extensive public program includes a series of Let’s Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Public Talk by Jose Sanchez
Date:
November 3
Section:
Events
In a time of a proliferation of neoliberal agendas, it has become necessary to understand the forces and infrastructures that can create an opposition. “Architectures for the Commons” is the construction of a design framework that emphasizes the open source cooperation of architects with a community at large, utilizing socially enabled technology to accelerate the proliferation of value for the multitudes.
100 Games on Ecology. Postlecture and workshop
Date:
November 10
Section:
Events
Artist Lena Klabukova believes that currently there are no inspiring strategies in the ecological discourse and proposes engaging with recycling and the overproduction of ideas with help of video games.
Let's Play by Dasha Nasonova and Dima Vesnin
Date:
October 6
Section:
Events
This Let’s Play lecture by Dasha Nasonova and Dima Vesnin will explain how to distinguish between game and real types of ecology, what kind of problems are promoted by popular games, and which recently developed video games cultivate a more realistic idea of ecology.
Public talk with Hideo Kojima
Date:
October 4
Section:
Events
As part of the Game Club program accompanying the exhibition The Coming World: Ecology as the New Politics 2030–2100, Hideo Kojima will present the game Death Stranding, new from Kojima Productions. The legendary game designer will discuss the world of the game and the mechanics and ideas behind its creation.
A lecture by Daria Kalugina
Date:
November 29
Section:
Events
Starting new game, we often find ourselves stranded on the shore of the unknown landscape. The map is covered with fog, that gradually goes away as we familiarize ourselves with the surroundings.
A lecture by Sergey Rozhin
Date:
September 28
Section:
Events
A bug is an amusing and annoying mistake, a glitch in a program. But what if we look at them differently? What if using bugs enables us to build alternative relationships with computer games?
Artist talk and Let's Play by Lu Yang
Date:
October 17
Section:
Events
As part of the public program for The Coming World, Garage Museum of Contemporary Art presents artist Lu Yang’s latest work, the video game The Great Adventure of Material World.
Eco Jam Hackathon
Date:
November 23–24
Section:
Events
As part of The Coming World Game Club, which is part of the exhibition The Coming World: Ecology as the New Politics 2030–2100, Garage invited artists, developers, and game designers to take part in Eco Jam, a hackathon dedicated to the creation of video games or prototypes of games addressing the themes raised by the exhibition.
Performance by Sofa Skidan
Date:
November 30
Section:
Events
The artist offers participants a physical experience that will immerse them in a denser present. In a complex and rapidly changing world of multiple truths and post-truths we often need a pause—a refuge that would allow us to explore ourselves on a new level—a level different from our everyday but addressing the workings of memory.
Sasha Puchkova’s Speculative Concilium
Date:
December 1
Section:
Events
Performance and expanded discussion for the Game Club section of The Coming World.